Mia Consalvo, Ph.D

213 RTV Building
School of Telecommunications
9 South College Street
Ohio University
Athens, Ohio 45701
(740) 597-1521
consalvo (at) ohio.edu

EDUCATION

Ph.D. in Mass Communications, 1999
School of Journalism and Mass Communication
University of Iowa

Dissertation Title: The Best of Both Worlds? Exploring Bodies, Technologies, Gender and the Borg of Star Trek


M.A. in Communications, 1995
School of Communication
University of Washington

Thesis Title: Rules Theory and Usenet Newsgroups: New Directions for Computer-Mediated Communication Research



B.S. in Communication Arts and Sciences, 1991
Lyndon State College
Emphasis: Video Production and Videography



TEACHING EXPERIENCE

Ohio University
Fall 2005-present
Associate Professor and Director of Graduate Studies, School of Telecommunications

Spring 2005
Kohei Miura Visiting Professor, Chubu University, Japan

Fall 2002- 2005
Assistant Professor, School of Telecommunications


University of Wisconsin-Milwaukee, 1999-2002
Assistant Professor, Department of Journalism and Mass Communication


University of Iowa, 1995-1999
Instructor, School of Journalism and Mass Communication
Instructor, Women's Studies Program


University of Washington, 1994
Teaching Assistant, School of Communication


Courses Taught:
Undergraduate:
Graduate:

BOOKS


Cheating: Gaining Advantage in Videogames (2007). Mia Consalvo, MIT Press, Cambridge, MA.

AoIR Internet Research Annual Volume 4, (2006).
Mia Consalvo and Caroline Haythornthwaite (Eds.), Peter Lang, New York


AoIR Internet Research Annual Volume 3, (2005).
Mia Consalvo and Kate O'Riordan (Eds.), Peter Lang, New York.

AoIR Internet Research Annual Volume 2, (2005).
Mia Consalvo and Matthew Allen (Eds.), Peter Lang, New York.

Internet Research Annual Volume 1: Selected Papers from the Association of Internet Researchers Conferences 2000-2002, (2004).
Mia Consalvo, Nancy Baym, Jeremy Hunsinger, Klaus Bruhn Jensen, John Logie, Monica Murero, & Leslie Regan Shade (Eds), Peter Lang, New York.


Women and Everyday Uses of the Internet: Agency and Identity, (2002). Mia Consalvo and Susanna Paasonen (Eds), Peter Lang, New York.


REFEREED ARTICLES

Women and Games: Technologies of the Gendered Self. Manuscript co-authored with Pam Royse, Joon Lee, Undrahbuyan Baasanjav and Mark Hopson. New Media & Society, forthcoming.

Game Analysis: Developing a Methodological Toolkit for the Qualitative Study of Games.
Manuscript co-authored with Nathan Dutton. Game Studies, Vol. 6 No. 1, December 2006.

Console Video Games and Global Corporations: Creating a Hybrid Culture.
New Media & Society, Vol. 8, No. 1, February 2006.

Rules Sets, Cheating, and Magic Circles: Studying Games and Ethics.
International Review of Infomration Ethics, Vol. 4, December 2005.

Cheating Can Be Good For You: Educational Games and Multiple Play Styles.
On the Horizon, Vol. 13, No. 2, July 2005.

Borg Babes, Drones, and the Collective: Reading Gender and the Body in Star Trek.
Women's Studies in Communication, Vol. 27, No. 2, Summer 2004.

Zelda 64 and Video Game Fans: A Walkthrough of Games, Intertextuality and Narrative.Television & New Media, Vol. 4, No. 3, August 2003.

The Monsters Next Door: Media Constructions of Boys and Masculinity. Feminist Media Studies, Vol. 3, No. 1, March 2003.

Cyber-Slaying Media Fans: Code, Digital Poaching, and Corporate Control of the Internet. Journal of Communication Inquiry, Vol. 27, No. 1, January 2003.

3 Shot Dead in Courthouse: Examining News Coverage of Domestic Violence and Mail-Order Brides. Women's Studies in Communication, Vol. 21, No. 2, Fall 1998.

Hegemony, Domestic Violence, and Cops: A Critique of Concordance. Journal of Popular Film & Television, Vol. 26, No. 2, Summer 1998.

Cash Cows Hit the Web: Gender and Communications Technologies. Journal of Communication Inquiry, Vol. 21, No. 1, 1997.


BOOK CHAPTERS

Crunched by Passion: Women Game Developers and Workplace Challenges.
Chapter in Beyond Barbie and Mortal Kombat, (forthcoming) edited by Kafai, Denner and Sun, MIT Press, Cambridge, MA.

Cheat Codes, Strategy Guides, and Walkthroughs: Official and Unofficial Economies of Cheating and Help in the Digital Games Industry.
Chapter in Digital Game Industries: Work, Knowledge and Consumption, (forthcoming) edited by Rutter, Aldershot, Ashgate.

Gender and New Media.
Chapter in The SAGE Handbook of Gender and Communication, (2006) edited by Dow & Wood, Sage, Thousand Oaks.

Like City Lights, Receding: Internet Research Past and Present.
Chapter in AoIR Internet Research Annual Volume 2, (2005) edited by Consalvo and Allen, Peter Lang, New York.

From Dollhouse to Metaverse: What Happened When The Sims Went Online. Chapter in Digital Gaming Cultures and Social Life, (forthcoming) edited by Williams; earlier version published in Italian as a chapter in Ludologica, (2005) edited by Bittanti.

Internet Research: Questioning Ubiquity.
Introduction (co-written with Kate O'Riordan) to AoIR Internet Research Annual Volume 3, (2005) edited by Consalvo and O'Riordan, Peter Lang, New York.

The Digital Games Industry: An Overview. Chapter in Digital Communication and the Cultural Industries, (2005) edited by Bantimaroudis et al [In Greek].

Hot Dates and Fairy Tale Romances: Studying Sexuality in Video Games. Chapter in The Video Game Theory Reader, (2003) edited by Wolf & Perron, Routledge, New York.

Selling the Internet to Women: The Early Years. Chapter in Women and Everyday Uses of the Internet: Agency and Identity, (2002) edited by Consalvo & Paasonen, Peter Lang, New York.

From Razor Girls to Bionic Women: Extraordinary Cyborg Women in Popular Culture. Chapter in Women's Bodies/Women's Lives: The Material and the Social, (2000) edited by Miedema, Stoppard & Anderson, Sumach Press, Toronto.



OTHER PUBLICATIONS

Cheating is Good for You. Column at Forbes.com for special package on Games, December 14, 2006.

Sex, Sexuality and MMOGs.
Chapter in Mondi Virtuali (2006) edited by Mario Gerosa, in Italian.

Contributor to Difficult Questions about Videogames, (2004) edited by Iain Simons and James Newman.

It’s No Videogame: News Commentary and the Second Gulf War. Chapter in Level Up: Digital Games Research Conference proceedings, (2003) edited by Marinka Copier and Joost Raessens, Utrecht University, the Netherlands.

Cyberfeminism.
Entry in The Encyclopedia of New Media, (2002) edited by Jones, Thousand Oaks, Sage.

Review of Critical Literacy in a Digital Era: Technology, Rhetoric and the Public Interest by Barbara Warnick. Solicited by the Resource Center for Cyberculture Studies, 2002.

Reality Television, Tabloid Television, & L.L. Bean. Entries in the St. James Encyclopedia of Popular Culture, (1999) St. James Press.

An Admirable Enterprise. Book review of Star Trek and History: Race-ing Toward a White Future by Daniel Bernardi (1998). Science Fiction Studies 25.



RESEARCH GRANTS

Gay and Lesbian Alliance Against Defamation (GLAAD), 2002. $1500 research grant to investigate the presence and portrayal of GLBT characters in the computer games The Sims, The Sims: House Party, The Sims: Livin Large, and The Sims: Hot Date.  Research paper titled It's a Queer World After All: Studying The Sims and Sexuality available from GLAAD (PDF format).



RESEARCH IN PROGRESS

See my page on current research projects.


MEDIA INTERVIEWS

Interviewed for documentary Blood, Sweat and Code produced by Red Apple Entertainment, release tba.

Interviewed and quoted in NOW Magazine story “Toon Strip Tease: Getting a grip on my digital virginity” by Paul Terefenko, published February 8, 2007.

Interviewed and quoted in AP story “Gender bending popular in video games” by Matt Slagle, published in various news outlets August and September 2006.

Interviewed and quoted in Ms. Magazine, “More than a game,” by Jessica Stites, published Summer 2006.

Interviewed and quoted in Top Tech News, “Inside the underground economy of computer gaming,” by Elizabeth Millard, published January 4, 2006.


Guest on 51% on WAMC/Northeast Public Radio, Albany, New York December 1, 2004. Half-hour radio show on women and technology.

Interviewed and quoted in AlterNet, “Designing Women,” by Sandy Kobrin, published September 23, 2004.

Interviewed and quoted in The Business Review (Albany) and MSNBC.com, “New RPI Minor Invests in Games People Play,” by Richard D’Errico, published August 1, 2004.

Interviewed and quoted in The Adrenaline Vault, "Men love guns, women love flowers, right?" by David Laprad, published July 12, 2004.

Feature interview on GameZone, "Is it wrong to cheat? Assistant Professor Mia Consalvo Explores the World of Game Codes, Cheat Devices and Cheating Online," by Louis Bedigian, published June 25, 2004.

Interviewed and quoted in Business Week, “My Therapist is a Joystick,” by Olga Kharif, published June 14, 2004.

Interviewed and quoted in The Christian Science Monitor, “Games women play,” by Gloria Goodale, published June 11, 2004.

Interviewed and quoted in Psychologie Heute, “Ein Spiel über das wahre Leben,” by Annette Schäfer, published May 2004.

Interviewed and quoted in The New York Times, “Deconstructing the Video Game,” by Michael Erard, published February 26, 2004.

Guest on The Kojo Nnamdi Show on WAMU-FM (NPR affiliate), Washington, D.C. December 9, 2003. One hour radio show on the digital games industry.


Interviewed and quoted in Columbus Parent magazine, “Doomed to Aggression: Teens, video games and violence” by Shannon Gilchrist, published September 2003.

Interviewed on G4 TV “Pulse” show about women and gaming, aired June 13, 2003.

Interviewed and quoted in Quill magazine, “Covering domestic violence” by Michelle Johnson, published October/November 2000.





RESEARCH PRESENTATIONS


OMGWTF ... LAG >.<! Studying gamer communication online
. Trials and Tribulations Conference, Montreal, Canada, November 2006

Is it cheating, learning, or both? An expert explores the boundaries of cheating & learning in videogames. Serious Games Summit DC, Washington, DC, October 2006

Busting punks and policing players: Power, code and anti-cheat technologies in online digital games. Association of Internet Researchers Conference, Brisbane, Australia, September 2006

A mage’s chronicle: Cheating and life in Vana ‘diel. Association of Internet Researchers Conference, Chicago, Illinois, October 2005

Gaining Advantage: How videogame players define and negotiate cheating.
Changing Views: Worlds in Play, second annual conference of the Digital Games Research Association, Vancouver, British Columbia, June 2005

Women and Games: A National Survey.
Game Developers Conference, San Francisco, California, March 2005

Get your cheat codes here: Online help, offline play, and the structure of the “support side” of the digital game industry.
Association of Internet Researchers Conference, Sussex, England, September 2004

Console video games and global corporations: Creating a hybrid culture.
International Communication Association conference, New Orleans, Louisiana, May 2004.

The Digital Games Industry: The Changing Role of Women In and Behind Games.
Console-ing Passions conference, New Orleans, Louisiana, May 2004


Can you cheat a GameCube? Videogame players and definitions of cheating.
National Communication Association conference, Miami Beach, Florida, November 2003.

It’s a queer world after all: Studying The Sims and sexuality.
National Communication Association conference, Miami Beach, Florida, November 2003.

It's No Videogame: Global News Media Commentary and the Second Gulf War.
Digital Games Research Association Conference. Utrecht, the Netherlands, November 2003.

Control versus Community: Taking The Sims Online. Association of Internet Researchers Conference, Toronto, Canada, October 2003

Cheat Codes, Strategy Guides, and Walkthoughs: Official and Unofficial Economies of Cheating and Help in the Digital Games Industry. Digital Games Industries: Developments, Impact and Direction Conference, Manchester, UK, September 2003

Hot Dates and Fairy-Tale Romances: Studying Sexuality in Video Games. Playing with the Future: Development and Directions in Computer Gaming Conference, Manchester, UK, April 2002

Cheats, Codes, Walkthroughs and Strategy Guides: Gamers create online culture. Association of Internet Researchers Conference, Minneapolis, Minnesota, October 2001

Zelda 64 and Video Game Fans: A Walkthrough of Games, Intertextuality and Narrative. Association for Education in Journalism and Mass Communication Conference, Washington, D.C., August 2001

Macho Macho Man: Hegemonic Masculinity and the New Man in Contemporary Culture (co-authored with Michele Martinez). International Communication Association Conference, Washington, D.C., May 2001

Selling the Internet to Women: The Early Years. Association of Internet Researchers Conference, Lawrence, Kansas, September 2000

What Language do Cyborgs Speak? Association for Education in Journalism and Mass Communication Conference, Phoenix, Arizona, August 2000

The Monsters Next Door: Media Constructions of Boys and Violence. International Communication Association Conference, Acapulco, Mexico, June 2000

Selling the Internet to Women: The Early Settlers. Console-ing Passions International Conference on Television, Video and Feminism, Notre Dame, Indiana, May 2000

Disabling or Enabling? Reading Bodies, Technologies, and the Borg of Star Trek. Association for Education in Journalism and Mass Communication Conference, New Orleans, Louisiana, August 1999

Resistance is Never Futile: Reading the Borg of Star Trek. International Communication Association Conference, San Francisco, California, May 1999

Violence Against Women, Media Coverage and Youth Crime: Toward a More Inclusive Theoretical Perspective. Demanding Equal Station Conference, Organization for the Study of Communication, Language & Gender, Portland, Maine, October 1998

News of Kiddie Killings: Feminist Theories of News Coverage and Violence. Association for Education in Journalism and Mass Communication Conference, Baltimore, Maryland, August 1998

From the Bionic Woman to Razor Girls: Extraordinary Cyborg Women in Popular Culture. Our Bodies/Our Lives, Canadian Research Institute for the Advancement of Women (CRIAW97) Conference, Fredericton, New Brunswick, November 1997

Interrogating bell hooks. Contradictions and Tensions Conference, Organization for the Study of Communication, Language & Gender, Chicago, Illinois, October 1997

Androids as Othered Bodies. Constructions of the Human, First Annual Interdisciplinary Graduate Student Conference, California State University, Stanislaus, California, October 1997

Constructions of Domestic Violence in Cosmopolitan Magazine. International Communication Association Conference, Montreal, Quebec, May 1997

Cash Cows Hit the Web: Gender and Communications Technologies. Midwest Graduate Communications Conference, University of Minnesota, St. Paul, Minnesota, April 1997

Hegemony, Domestic Violence and Cops: A Critique of Concordance. International Communication Association Conference, Chicago, Illinois, May 1996

Computer-Mediated Communication, Rules and Community: An Exploration and Analysis of a Usenet Newsgroup. Central States Communication Association Convention, St. Paul, Minnesota, April 1996

Ideological Constructions of Domestic Violence in Cosmopolitan. Midwest Graduate Communications Conference, University of Wisconsin, Madison, Wisconsin, April 1996

Is God Gay?! Is Moral Rot Destroying This Country?! A Study of Arguments Used by Gays and Christians to Gain Legitimacy in America. The Conference on Media, Religion and Culture, University of Colorado, Boulder, Colorado, January 1996


INVITED PRESENTATIONS

Game Over? A Preliminary study of women game developers and factors influencing career success. Beyond Barbie and Mortal Kombat workshop, UCLA, May 2006

The Game Studies Download: Top 10 Research Findings. With Jane McGonigal and Ian Bogost. Game Developers Conference, San Jose, California, March 2006

Gaining Advantage: Videogame Players and Definitions of Cheating. Shawnee Game Conference, Portsmouth, Ohio, October 2005

Ludium game challenge.
Participant in inaugural conference at the Center for the Study of Synthetic Worlds, Indiana University, September 2005

Digital Games and Cultural Representations.
NITLE Media Studies Seminar on Digital Gaming, Middlebury College, Vermont, July 2005

A History of the Digital Game Industry: Japan and the United States.
Chubu University, Aichi prefecture, Japan, May 2005

Women, Girls, and Games: Some Issues to Consider.
GenderQuest workshop, Harvey Mudd College, Claremont, California, October 2004

Identifying the Issues.
Womens Game Conference panel discussion, Austin, Texas, September 2004

Women and the Game Industry: A Closer Look.
Pennsylvania State University—Altoona, December 2003.

Tracking the elusive female gamer.
Ethnography and Computer-Mediated Communication: Researching Cyberculture Preconference, National Communication Association conference, Miami Beach, Florida, November 2003.

The Digital Games Industry: The Changing Role of Women In and Behind Games.
Digital Arts Festival, Carleton College, Northfield, Minnesota, October 2003.

Studying Gameplay: Theories and Methods. New Research for New Media: Innovative Research Methods Symposium, University of Minnesota, Minneapolis, Minnesota, September 2003

Show Me the Women. Profiling the Female Gamer: A Look at How She Buys and Plays Panel, Game Developers Conference, San Jose, California, March 2003

Thinking Critically About Teaching Critical Literacy. Increasing Critical Thinking, Conflict Analysis, and Criticism in the Journalism and Mass Communication Curriculum Panel, Association for Education in Journalism and Mass Communication Conference, Miami, Florida, August 2002

The Game of Life and American Values: How to Teach the Concept of Ideology. Great Ideas for Teachers Poster Session, Association for Education in Journalism and Mass Communication Conference, Miami, Florida, August 2002

Critical/Cultural Approaches to Teaching. Critical-Cultural Teaching and the Institution Panel, Association for Education in Journalism and Mass Communication Conference, Miami, Florida, August 2002

Representing the Journal of Communication Inquiry. Academic Research: Questioning its Relevancy, Impact, and Value to the Profession and to Society Panel, Association for Education in Journalism and Mass Communication Conference, Phoenix, Arizona, August 2000


PANELS ORGANIZED

Beyond MMOGs: The digital game industry, players, and multiple uses of the Internet. Association of Internet Researchers Conference, Sussex, England, September 2004

Unstable Ground: The Sexualized Terrain of Popular Culture. International Communication Association conference, New Orleans, Louisiana, May 2004.

The Future of Feminist Internet Studies.
Association of Internet Researchers Conference, Maastricht, The Netherlands, October 2002

The Politics of Access. National Communication Association Conference, Seattle, Washington, November 2000


EDITORIAL EXPERIENCE

Editorial Board Member
Critical Studies in Media Communication
Women's Studies in Communication
Game Studies
Electronic Journal of Communication/Revue Electronique de Communication
(2001) Reviewer for special issue on interpersonal relationships guest edited by Nancy Baym
Journal of Communication Inquiry (1996-1998)


Advisory Board
Journal of Communication Inquiry
(1999-present)


Manuscript Reviews

Routledge
Journal of Computer-Mediated Communication
Journal of Broadcasting & Electronic Media
Fibreculture
Blackwell
Feminist Media Studies
New Media & Society

Popular Communication
The MIT Press
Holcomb Hathaway Publishers
Critical Studies in Media Communications
Journalism and Mass Communication Quarterly
Journalism and Communication Monographs
Women's Studies in Communication

Editor
Journal of Communication Inquiry (1998-1999)


PROFESSIONAL EXPERIENCE

Multimedia Developer, August-December 1995 Department of Physiology and Biophysics, College of Medicine, University of Iowa

Freelance Video Producer, January-April 1995 UW Video Productions, University of Washington

Freelance Producer, October 1994-March 1995 School of Communications, University of Washington


AWARDS AND HONORS

University of Wisconsin-Milwaukee
Cultures and Communities Faculty Fellowship, 2000-2001; 2001-2002
Scholarship of Engagement Faculty Mini-Grant, 2001-2002
BA in Global Studies Course Development Grant, 2002

University of Iowa, School of Journalism and Mass Communication
Carl J. Nelson Memorial Research Scholarship, 1999
1998 Outstanding Doctoral Student Award for Research
Murray Dissertation Scholarship, 1998
Kappa Tau Alpha, 1997
Moeller Doctoral Fellowship, 1995


PROFESSIONAL SERVICE

Digital Games Research Association (DiGRA)
Section Head, Conference Reviews, 2007
Secretary, 2002-2005
Working Group, 2002-2005

Women in Games International
Steering Committee, 2005-present

Video Game Studies Interest Group, ICA
Nominating Committee, 2006

Association of Internet Researchers
Program chair for 2007 conference, 2006-2007
Elections Committee Working Group Chair, 2002
Conference Planning Committee, 2000-2001
Abstract Reviewer, 2000-2001; 2003

Women in Game Development SIG, IGDA
Database information gathering, 2003-2004

Cultural and Critical Studies Division, AEJMC
Paper Reviewer, 2003
Head, 2001-2002
Vice-Head, 2000-2001

Feminist Scholarship Division, ICA
Paper Reviewer, 1997-2001


UNIVERSITY SERVICE

Ohio University
Graduate Priorities Implementation Team, 2005-2006
School Name Task Force, 2006
Undergraduate Curriculum Task Force, 2005-2006
College of Communication Dean's Search Committee, 2005
Administrative Committee, 2004-2005
Graduate Committee, 2002-present
Faculty Search Committees, 2003, 2006
IDT Development Group, 2003-2005

University of Wisconsin-Milwaukee
Coordinator, Digital Arts and Culture Certificate Program, 2001-2002
Graduate Committee, 2000-2002
Digital Arts and Culture Planning Committee, 2000-2002
Women's Studies Certificate Committee, 2000-2001

University of Iowa
Organizer, 1999 Midwest Graduate Communications Conference, 1998-1999
Listserv Administrator, Journalism Graduate Students' Listserv, 1996-1999
Member, Curriculum Committee, 1997-1998
Treasurer, Graduate Women's Studies Association, 1997-1998
Member, Graduate Women's Studies Association, 1995-1998
Member, Council on the Status of Women, 1996-1997
Member, Academic Computer Services Committee, 1996-1997


SERVICE ON MA AND PHD COMMITTEES

Doctoral Committee Chair
Shane Tilton
Janice Collins
Todd Harper
Nathan Dutton
Cynara Medina

Service on Ph.D. Committees
Lisa Wagner
Kris Stroup
Cort Schneider

MA Committee Advisor
Adam Yulish

Service on MA Committees
Dodd Alley
Jessica Hey

Past Service: MA Thesis Advisor
Nathan Dutton, February 2007, Participatory Quitting: Quitting Texts and World of Warcraft Player Culture."

Angela Pittman, June 2002, "The Beautiful Ones: A Discussion of Beauty, The War Between Media and Cultural Standards of Female Beauty in Black and White America and an Examination of Diversity in Beauty Trends in American Print Fashion Media Over the Past 20 Years."

Nathan Atkinson, May 2002, "Hate Crimes and Mass Media Response to Racial Violence: An Analysis of Newspaper Coverage of the 1999 Benjamin Smith Shooting Spree."

Amy Lauters, May 2001, "Converging Cultures: Television, the Internet, and the Fans of Lois and Clark."

Alisa Felber, May 2001, "Olympic Athlete or Just Another Pretty Face? A Look at Stereotypical Portrayals of Female Athletes."

Past Service: MA exam/project advisor
Mi Kyoung Kang
Jason Martin
Marco Mizrahi
Whitney Fromholtz
Seth Weinberg

Past Service: MA Committee Member
Shelly Jarenski
Michele Martinez
Eric Friewald
Carol Ringo
Megan Floyd
Melanie Armstrong
Shane Tilton
John Bowditch

Past Service: PhD Committee Member
Joon Lee
Jose Benitez
Mari Jo Pesch
Jeff Smith
Danielle Stern