Mia Consalvo, Ph.D
213 RTV Building
School of
Telecommunications
9 South College Street
Ohio University
Athens, Ohio 45701
(740) 597-1521
consalvo
(at) ohio.edu
EDUCATION
Ph.D. in Mass Communications, 1999
School of Journalism and Mass Communication
University of Iowa
Dissertation Title: The Best of Both Worlds? Exploring Bodies,
Technologies,
Gender and the Borg of Star Trek
M.A. in Communications, 1995
School of Communication
University of Washington
Thesis Title: Rules Theory and Usenet Newsgroups: New Directions for
Computer-Mediated
Communication Research
B.S. in Communication Arts and Sciences, 1991
Lyndon State College
Emphasis: Video Production and Videography
TEACHING EXPERIENCE
Ohio University
Fall 2005-present Associate Professor and Director
of
Graduate Studies, School of Telecommunications
Spring 2005 Kohei Miura Visiting Professor, Chubu
University,
Japan
Fall 2002- 2005 Assistant Professor, School of
Telecommunications
University of Wisconsin-Milwaukee, 1999-2002
Assistant Professor, Department of Journalism and Mass Communication
University of Iowa, 1995-1999
Instructor, School of Journalism and Mass Communication
Instructor, Women's Studies Program
University of Washington, 1994
Teaching Assistant, School of Communication
Courses Taught:
Undergraduate:
- Digital Games
and Global Culture
- Mass
Communication
Theory
- Media, Culture
and
Technology
- Race, Gender and
the
Media
- Introduction to
Women's
Studies
- Media and
Consumers
- Communication
and
Public Relations
- Gender and the
Media
- Mass
Communication
and Society
- Video Games and
Culture
- Technoculture:
Robots
and Cyborgs in Popular Media
Graduate:
- Digital Games:
Theory
and Research
- Qualitative
Communication
Research
- Digital Culture
- Understanding
Internet
Culture
- Women and Media
BOOKS
Cheating:
Gaining Advantage in Videogames (2007).
Mia Consalvo, MIT Press, Cambridge, MA.
AoIR Internet Research Annual Volume 4, (2006). Mia Consalvo and Caroline
Haythornthwaite
(Eds.), Peter Lang, New York
AoIR Internet Research Annual Volume 3, (2005). Mia Consalvo and Kate
O'Riordan
(Eds.), Peter Lang, New York.
AoIR Internet Research Annual Volume 2, (2005). Mia Consalvo
and
Matthew Allen (Eds.), Peter Lang, New York.
Internet
Research Annual Volume 1: Selected Papers from the Association of
Internet
Researchers Conferences 2000-2002, (2004). Mia Consalvo,
Nancy
Baym, Jeremy Hunsinger, Klaus Bruhn Jensen, John Logie, Monica Murero,
&
Leslie Regan Shade (Eds), Peter Lang, New York.
Women
and Everyday Uses of the Internet: Agency and Identity, (2002).
Mia Consalvo and Susanna Paasonen (Eds), Peter Lang, New York.
REFEREED ARTICLES
Women and Games: Technologies of the Gendered Self. Manuscript co-authored with Pam Royse,
Joon
Lee, Undrahbuyan Baasanjav and Mark Hopson. New Media & Society, forthcoming.
Game
Analysis: Developing a Methodological Toolkit for the Qualitative Study
of Games. Manuscript co-authored with Nathan Dutton. Game
Studies, Vol. 6 No. 1, December 2006.
Console Video Games and Global Corporations: Creating a Hybrid Culture. New Media & Society, Vol. 8,
No.
1, February 2006.
Rules Sets, Cheating, and Magic Circles:
Studying Games and Ethics. International
Review of Infomration Ethics, Vol. 4, December 2005.
Cheating Can Be Good For You:
Educational Games and Multiple Play Styles.
On the Horizon, Vol. 13, No.
2,
July 2005.
Borg Babes, Drones, and the Collective: Reading Gender and the Body in Star
Trek. Women's Studies in Communication, Vol. 27, No. 2,
Summer
2004.
Zelda 64 and Video Game Fans: A Walkthrough of Games,
Intertextuality
and Narrative.Television & New Media, Vol. 4, No. 3,
August 2003.
The Monsters Next Door: Media Constructions of Boys and Masculinity.
Feminist Media Studies, Vol. 3, No. 1, March 2003.
Cyber-Slaying
Media Fans: Code, Digital Poaching, and Corporate Control of the
Internet. Journal of Communication Inquiry, Vol. 27,
No. 1, January 2003.
3
Shot Dead in Courthouse: Examining News Coverage of Domestic Violence
and
Mail-Order Brides. Women's Studies in Communication,
Vol. 21,
No. 2, Fall 1998.
Hegemony,
Domestic Violence, and Cops: A Critique of Concordance.
Journal
of Popular Film & Television, Vol. 26, No. 2, Summer 1998.
Cash Cows Hit the Web: Gender and Communications Technologies. Journal
of Communication Inquiry, Vol. 21, No. 1, 1997.
BOOK CHAPTERS
Crunched by Passion: Women Game
Developers
and Workplace Challenges. Chapter in Beyond Barbie and Mortal Kombat,
(forthcoming)
edited by Kafai, Denner and Sun, MIT Press, Cambridge, MA.
Cheat Codes, Strategy Guides, and Walkthroughs: Official and Unofficial
Economies
of Cheating and Help in the Digital Games Industry. Chapter in Digital Game Industries: Work, Knowledge
and
Consumption, (forthcoming) edited by Rutter, Aldershot, Ashgate.
Gender and New Media. Chapter in The SAGE Handbook of Gender and
Communication,
(2006) edited by Dow & Wood, Sage, Thousand Oaks.
Like City Lights, Receding: Internet Research Past and Present.
Chapter in AoIR Internet Research
Annual
Volume 2, (2005) edited by Consalvo and Allen, Peter Lang, New
York.
From Dollhouse to Metaverse: What Happened When The Sims Went Online. Chapter
in
Digital Gaming Cultures and Social Life, (forthcoming) edited by
Williams;
earlier version published in Italian as a chapter in Ludologica, (2005) edited by
Bittanti.
Internet Research: Questioning Ubiquity. Introduction (co-written
with
Kate O'Riordan) to AoIR Internet
Research
Annual Volume 3, (2005) edited by Consalvo and O'Riordan, Peter
Lang,
New York.
The Digital Games Industry: An Overview. Chapter in Digital Communication and the Cultural
Industries,
(2005) edited by Bantimaroudis et al [In Greek].
Hot Dates and Fairy Tale Romances: Studying Sexuality in Video Games.
Chapter in The Video Game Theory Reader, (2003) edited by Wolf
&
Perron, Routledge, New York.
Selling the Internet to Women: The Early Years. Chapter in Women
and Everyday Uses of the Internet: Agency and Identity, (2002)
edited
by Consalvo & Paasonen, Peter Lang, New York.
From Razor Girls to Bionic Women: Extraordinary Cyborg Women in
Popular
Culture. Chapter in Women's Bodies/Women's Lives: The Material
and
the Social, (2000) edited by Miedema, Stoppard & Anderson,
Sumach
Press, Toronto.
OTHER PUBLICATIONS
Cheating
is Good for You. Column at Forbes.com for special package on Games,
December 14, 2006.
Sex, Sexuality and MMOGs. Chapter in Mondi Virtuali (2006)
edited by Mario Gerosa, in Italian.
Contributor to Difficult Questions
about
Videogames, (2004) edited by Iain Simons and James Newman.
It’s No Videogame: News
Commentary
and the Second Gulf War. Chapter in Level Up: Digital Games Research
Conference
proceedings, (2003) edited by Marinka Copier and Joost Raessens,
Utrecht
University, the Netherlands.
Cyberfeminism. Entry in The Encyclopedia of New Media,
(2002)
edited by Jones, Thousand Oaks, Sage.
Review
of Critical Literacy in a Digital Era: Technology, Rhetoric and the
Public
Interest by Barbara Warnick. Solicited by the Resource
Center
for Cyberculture Studies, 2002.
Reality
Television, Tabloid
Television, & L.L.
Bean. Entries in the St. James Encyclopedia of Popular
Culture,
(1999) St. James Press.
An Admirable Enterprise. Book review of Star Trek and
History:
Race-ing Toward a White Future by Daniel Bernardi (1998). Science
Fiction Studies 25.
RESEARCH GRANTS
Gay and Lesbian Alliance Against Defamation (GLAAD), 2002. $1500
research
grant to investigate the presence and portrayal of GLBT characters in
the
computer games The Sims, The Sims: House Party, The Sims: Livin
Large,
and The Sims: Hot Date. Research paper titled It's a Queer World After
All:
Studying The Sims and Sexuality available from GLAAD (PDF
format).
RESEARCH IN PROGRESS
See my page on current research projects.
MEDIA INTERVIEWS
Interviewed
for documentary Blood, Sweat and Code produced by Red Apple
Entertainment,
release tba.
Interviewed and quoted in NOW Magazine story “Toon
Strip Tease: Getting a grip on my digital virginity” by Paul
Terefenko, published February 8, 2007.
Interviewed and quoted in AP story “Gender bending popular in
video games”
by Matt Slagle, published in various news outlets August and September
2006.
Interviewed and quoted in Ms. Magazine, “More
than a game,” by Jessica Stites,
published Summer 2006.
Interviewed and quoted in Top Tech News, “Inside the underground
economy
of computer gaming,” by Elizabeth Millard, published January 4, 2006.
Guest on 51% on WAMC/Northeast Public Radio, Albany, New York December
1,
2004. Half-hour radio show on women and technology.
Interviewed and quoted in AlterNet, “Designing Women,” by Sandy Kobrin,
published
September 23, 2004.
Interviewed and quoted in The
Business
Review (Albany) and MSNBC.com, “New RPI Minor Invests in Games
People
Play,” by Richard D’Errico, published August 1, 2004.
Interviewed and quoted in The Adrenaline Vault, "Men love guns, women love
flowers,
right?" by David Laprad, published July 12, 2004.
Feature interview on GameZone, "Is it wrong
to
cheat? Assistant Professor Mia Consalvo Explores the World of Game
Codes,
Cheat Devices and Cheating Online," by Louis Bedigian, published
June
25, 2004.
Interviewed and quoted in Business Week, “My
Therapist is a Joystick,” by Olga Kharif, published June 14, 2004.
Interviewed and quoted in The Christian Science Monitor, “Games
women
play,” by Gloria Goodale, published June 11, 2004.
Interviewed and quoted in Psychologie Heute, “Ein Spiel über das
wahre
Leben,” by Annette Schäfer, published May 2004.
Interviewed and quoted in The New York Times, “Deconstructing
the Video Game,” by Michael Erard, published February 26, 2004.
Guest on The Kojo Nnamdi
Show
on WAMU-FM (NPR affiliate), Washington, D.C. December
9, 2003. One hour radio show on the digital games industry.
Interviewed and
quoted
in Columbus Parent magazine, “Doomed to Aggression: Teens, video games
and
violence” by Shannon Gilchrist, published September 2003.
Interviewed on G4 TV “Pulse” show about
women
and gaming, aired June 13, 2003.
Interviewed and
quoted
in Quill magazine, “Covering domestic violence” by Michelle Johnson,
published
October/November 2000.
RESEARCH PRESENTATIONS
OMGWTF ... LAG >.<! Studying gamer communication online. Trials and Tribulations
Conference,
Montreal, Canada, November 2006
Is it cheating, learning, or both? An expert explores the boundaries
of
cheating & learning in videogames. Serious Games Summit DC,
Washington,
DC, October 2006
Busting punks and policing players: Power, code and anti-cheat
technologies
in online digital games. Association of Internet Researchers
Conference,
Brisbane, Australia, September 2006
A mage’s chronicle:
Cheating
and life in Vana ‘diel. Association of
Internet
Researchers Conference, Chicago, Illinois, October 2005
Gaining Advantage: How videogame players define and negotiate cheating.
Changing
Views:
Worlds in Play, second annual conference of the Digital Games
Research
Association, Vancouver, British Columbia, June 2005
Women and Games: A National Survey. Game
Developers Conference, San Francisco, California, March 2005
Get your cheat codes here: Online help, offline play, and the structure
of
the “support side” of the digital game industry. Association of Internet Researchers Conference,
Sussex, England, September 2004
Console video games and global corporations: Creating a hybrid culture.
International Communication
Association conference, New Orleans, Louisiana, May 2004.
The Digital Games Industry: The Changing Role of Women In and Behind
Games.
Console-ing Passions conference, New Orleans, Louisiana, May 2004
Can you cheat a GameCube? Videogame players and definitions of cheating.
National Communication Association
conference,
Miami Beach, Florida, November 2003.
It’s a queer world after all: Studying The Sims and sexuality. National Communication Association
conference,
Miami Beach, Florida, November 2003.
It's No Videogame: Global News Media Commentary and the Second Gulf War.
Digital Games Research
Association Conference. Utrecht, the Netherlands, November 2003.
Control versus Community: Taking The Sims Online. Association
of Internet Researchers Conference, Toronto, Canada, October 2003
Cheat Codes, Strategy Guides, and Walkthoughs: Official and
Unofficial
Economies of Cheating and Help in the Digital Games Industry. Digital
Games
Industries: Developments, Impact and Direction Conference,
Manchester,
UK, September 2003
Hot Dates and Fairy-Tale Romances: Studying Sexuality in Video Games.
Playing with
the
Future: Development and Directions in Computer Gaming Conference,
Manchester,
UK, April 2002
Cheats, Codes, Walkthroughs and Strategy Guides: Gamers create
online
culture. Association of Internet
Researchers
Conference, Minneapolis, Minnesota, October 2001
Zelda 64 and Video Game Fans: A Walkthrough of Games,
Intertextuality
and Narrative. Association for Education in Journalism and Mass
Communication
Conference, Washington, D.C., August 2001
Macho Macho Man: Hegemonic Masculinity and the New Man in
Contemporary
Culture (co-authored with Michele Martinez). International
Communication
Association Conference, Washington, D.C., May 2001
Selling the Internet to Women: The Early Years. Association of Internet Researchers
Conference,
Lawrence, Kansas, September 2000
What Language do Cyborgs Speak? Association for Education in
Journalism
and Mass Communication Conference, Phoenix, Arizona, August 2000
The Monsters Next Door: Media Constructions of Boys and Violence.
International Communication Association Conference, Acapulco, Mexico,
June
2000
Selling the Internet to Women: The Early Settlers. Console-ing
Passions
International Conference on Television, Video and Feminism, Notre Dame,
Indiana,
May 2000
Disabling or Enabling? Reading Bodies, Technologies, and the Borg of
Star
Trek. Association for Education in Journalism and Mass
Communication
Conference, New Orleans, Louisiana, August 1999
Resistance is Never Futile: Reading the Borg of Star Trek.
International Communication Association Conference, San Francisco,
California,
May 1999
Violence Against Women, Media Coverage and Youth Crime: Toward a
More
Inclusive Theoretical Perspective. Demanding Equal Station
Conference,
Organization for the Study of Communication, Language & Gender,
Portland,
Maine, October 1998
News of Kiddie Killings: Feminist Theories of News Coverage and
Violence.
Association for Education in Journalism and Mass Communication
Conference,
Baltimore, Maryland, August 1998
From the Bionic Woman to Razor Girls: Extraordinary Cyborg Women in
Popular
Culture. Our Bodies/Our Lives, Canadian Research Institute for the
Advancement
of Women (CRIAW97) Conference, Fredericton, New Brunswick, November 1997
Interrogating bell hooks. Contradictions and Tensions
Conference,
Organization for the Study of Communication, Language & Gender,
Chicago,
Illinois, October 1997
Androids as Othered Bodies. Constructions of the Human, First
Annual
Interdisciplinary Graduate Student Conference, California State
University,
Stanislaus, California, October 1997
Constructions of Domestic Violence in Cosmopolitan Magazine.
International Communication Association Conference, Montreal, Quebec,
May
1997
Cash Cows Hit the Web: Gender and Communications Technologies.
Midwest
Graduate Communications Conference, University of Minnesota, St. Paul,
Minnesota,
April 1997
Hegemony, Domestic Violence and Cops: A Critique of
Concordance.
International Communication Association Conference, Chicago, Illinois,
May
1996
Computer-Mediated Communication, Rules and Community: An Exploration
and
Analysis of a Usenet Newsgroup. Central States Communication
Association
Convention, St. Paul, Minnesota, April 1996
Ideological Constructions of Domestic Violence in Cosmopolitan.
Midwest Graduate Communications Conference, University of Wisconsin,
Madison,
Wisconsin, April 1996
Is God Gay?! Is Moral Rot Destroying This Country?! A Study of
Arguments
Used by Gays and Christians to Gain Legitimacy in America. The
Conference
on Media, Religion and Culture, University of Colorado, Boulder,
Colorado,
January 1996
INVITED PRESENTATIONS
Game Over? A
Preliminary
study of women game developers and factors influencing career success.
Beyond Barbie and Mortal Kombat workshop, UCLA, May 2006
The Game Studies Download: Top 10 Research Findings. With Jane
McGonigal
and Ian Bogost. Game Developers Conference, San Jose, California, March
2006
Gaining Advantage:
Videogame
Players and Definitions of Cheating. Shawnee Game Conference,
Portsmouth,
Ohio, October 2005
Ludium game challenge. Participant in inaugural conference at the Center for the Study of Synthetic Worlds,
Indiana University, September 2005
Digital Games and Cultural Representations. NITLE Media Studies
Seminar
on Digital Gaming, Middlebury College, Vermont, July 2005
A History of the Digital Game Industry: Japan and the United States. Chubu
University, Aichi prefecture, Japan, May 2005
Women, Girls, and Games: Some Issues to Consider. GenderQuest
workshop,
Harvey Mudd College, Claremont, California, October 2004
Identifying the Issues. Womens Game Conference panel discussion,
Austin,
Texas, September 2004
Women and the Game Industry: A Closer Look. Pennsylvania State
University—Altoona,
December 2003.
Tracking the elusive female gamer. Ethnography and
Computer-Mediated
Communication: Researching Cyberculture Preconference, National Communication Association
conference,
Miami Beach, Florida, November 2003.
The Digital Games Industry: The Changing Role of Women In and Behind
Games.
Digital Arts Festival,
Carleton College, Northfield, Minnesota, October 2003.
Studying Gameplay: Theories and Methods. New
Research
for New Media: Innovative Research Methods Symposium, University of
Minnesota,
Minneapolis, Minnesota, September 2003
Show Me the Women. Profiling the Female Gamer: A Look at How She
Buys
and Plays Panel, Game Developers Conference, San Jose, California,
March
2003
Thinking Critically About Teaching Critical Literacy. Increasing
Critical
Thinking, Conflict Analysis, and Criticism in the Journalism and Mass
Communication
Curriculum Panel, Association for Education in Journalism and Mass
Communication
Conference, Miami, Florida, August 2002
The Game of Life and American Values: How to Teach the
Concept
of Ideology. Great Ideas for Teachers Poster Session, Association
for
Education in Journalism and Mass Communication Conference, Miami,
Florida,
August 2002
Critical/Cultural Approaches to Teaching. Critical-Cultural
Teaching
and the Institution Panel, Association for Education in Journalism and
Mass
Communication Conference, Miami, Florida, August 2002
Representing the Journal of Communication Inquiry.
Academic
Research: Questioning its Relevancy, Impact, and Value to the
Profession
and to Society Panel, Association for Education in Journalism and Mass
Communication
Conference, Phoenix, Arizona, August 2000
PANELS ORGANIZED
Beyond MMOGs: The
digital
game industry, players, and multiple uses of the Internet.
Association
of Internet Researchers Conference, Sussex, England, September 2004
Unstable
Ground: The Sexualized Terrain of Popular Culture. International
Communication
Association conference, New Orleans, Louisiana, May 2004.
The Future of Feminist Internet Studies. Association of Internet
Researchers
Conference, Maastricht, The Netherlands, October 2002
The Politics of Access. National Communication Association
Conference,
Seattle, Washington, November 2000
EDITORIAL EXPERIENCE
Editorial
Board Member
Critical Studies in Media Communication
Women's Studies in Communication
Game Studies
Electronic Journal of Communication/Revue Electronique de Communication
(2001) Reviewer for special issue on interpersonal relationships guest
edited
by Nancy Baym
Journal of Communication Inquiry (1996-1998)
Advisory Board
Journal of Communication Inquiry (1999-present)
Manuscript Reviews
Routledge
Journal of Computer-Mediated Communication
Journal of Broadcasting & Electronic Media
Fibreculture
Blackwell
Feminist Media Studies
New Media & Society
Popular
Communication
The MIT Press
Holcomb
Hathaway Publishers
Critical Studies in
Media
Communications
Journalism and Mass Communication Quarterly
Journalism
and Communication Monographs
Women's Studies in
Communication
Editor
Journal of Communication Inquiry (1998-1999)
PROFESSIONAL EXPERIENCE
Multimedia Developer, August-December 1995 Department of
Physiology
and Biophysics, College of Medicine, University of Iowa
Freelance Video Producer, January-April 1995 UW Video
Productions,
University of Washington
Freelance Producer, October 1994-March 1995 School of
Communications,
University of Washington
AWARDS AND HONORS
University of Wisconsin-Milwaukee
Cultures and Communities Faculty Fellowship, 2000-2001; 2001-2002
Scholarship of Engagement Faculty Mini-Grant, 2001-2002
BA in Global Studies Course Development Grant, 2002
University of Iowa, School of Journalism and Mass Communication
Carl J. Nelson Memorial Research Scholarship, 1999
1998 Outstanding Doctoral Student Award for Research
Murray Dissertation Scholarship, 1998
Kappa Tau Alpha, 1997
Moeller Doctoral Fellowship, 1995
PROFESSIONAL SERVICE
Digital Games Research Association (DiGRA)
Section Head, Conference Reviews, 2007
Secretary, 2002-2005
Working Group, 2002-2005
Women in Games International
Steering Committee, 2005-present
Video Game Studies Interest Group, ICA
Nominating Committee, 2006
Association of Internet Researchers
Program chair for 2007 conference, 2006-2007
Elections Committee Working Group Chair, 2002
Conference Planning Committee, 2000-2001
Abstract Reviewer, 2000-2001; 2003
Women in Game Development SIG, IGDA
Database information gathering, 2003-2004
Cultural and Critical Studies Division, AEJMC
Paper Reviewer, 2003
Head, 2001-2002
Vice-Head, 2000-2001
Feminist Scholarship Division, ICA
Paper Reviewer, 1997-2001
UNIVERSITY SERVICE
Ohio University
Graduate Priorities Implementation Team, 2005-2006
School Name Task Force, 2006
Undergraduate Curriculum Task Force, 2005-2006
College of Communication Dean's Search Committee, 2005
Administrative Committee, 2004-2005
Graduate Committee, 2002-present
Faculty Search Committees, 2003, 2006
IDT Development Group, 2003-2005
University of Wisconsin-Milwaukee
Coordinator, Digital Arts and Culture Certificate Program, 2001-2002
Graduate Committee, 2000-2002
Digital Arts and Culture Planning Committee, 2000-2002
Women's Studies Certificate Committee, 2000-2001
University of Iowa
Organizer, 1999 Midwest Graduate Communications Conference, 1998-1999
Listserv Administrator, Journalism Graduate Students' Listserv,
1996-1999
Member, Curriculum Committee, 1997-1998
Treasurer, Graduate Women's Studies Association, 1997-1998
Member, Graduate Women's Studies Association, 1995-1998
Member, Council on the Status of Women, 1996-1997
Member, Academic Computer Services Committee, 1996-1997
SERVICE ON MA AND PHD COMMITTEES
Doctoral Committee Chair
Shane Tilton
Janice Collins
Todd Harper
Nathan Dutton
Cynara Medina
Service on Ph.D. Committees
Lisa Wagner
Kris Stroup
Cort Schneider
MA Committee Advisor
Adam Yulish
Service on MA Committees
Dodd Alley
Jessica Hey
Past Service: MA Thesis Advisor
Nathan Dutton, February 2007, Participatory Quitting: Quitting Texts
and World of Warcraft Player Culture."
Angela Pittman, June 2002, "The Beautiful Ones: A Discussion of Beauty,
The
War Between Media and Cultural Standards of Female Beauty in Black and
White
America and an Examination of Diversity in Beauty Trends in American
Print
Fashion Media Over the Past 20 Years."
Nathan Atkinson, May 2002, "Hate Crimes and Mass Media Response to
Racial
Violence: An Analysis of Newspaper Coverage of the 1999 Benjamin Smith
Shooting
Spree."
Amy Lauters, May 2001, "Converging Cultures: Television, the Internet,
and
the Fans of Lois and Clark."
Alisa Felber, May 2001, "Olympic Athlete or Just Another Pretty Face? A
Look
at Stereotypical Portrayals of Female Athletes."
Past Service: MA exam/project advisor
Mi Kyoung Kang
Jason Martin
Marco Mizrahi
Whitney Fromholtz
Seth Weinberg
Past Service: MA Committee Member
Shelly Jarenski
Michele Martinez
Eric Friewald
Carol Ringo
Megan Floyd
Melanie Armstrong
Shane Tilton
John Bowditch
Past Service: PhD Committee Member
Joon Lee
Jose Benitez
Mari Jo Pesch
Jeff Smith
Danielle Stern